

This puts a lot more focus on infantry, enables some early game aggression against fortified positions, and stops battles from bogging down into a stalemate that can only be broken with tanks and heavy artillery.

Tactical Pause lets me really orchestrate things in a satisfying way.īreaching is another significant change to the RTS gameplay, which allows an infantry squad to kick down the door of an occupied structure and massacre or kick out any units garrisoning it. Late into a match of CoH 2, I often found that there was really too much going on for me to be able to pay attention to everything and make good decisions on the fly, so I'd end up abandoning some control points simply so I could focus on others. While Relic is billing this as a way to ease new players into the experience, even as an RTS veteran, I find it really refreshing. In single player, Company of Heroes 3 is introducing a new Tactical Pause system that lets you freeze the battle and cue up orders for all of your units, before hitting resume to let them play out. The campaign is guided by a character-driven story that involves local partisan fighters for the first time, and comes together as a mix of more traditional RTS missions and scripted set pieces like Avelino and Monte Cassino. The studio's looking to keep that back-and-forth going by giving players an early look at the sequel in a pre-alpha campaign preview which is live now and will run until August 2 at 7pm PT / 10pm ET / 3am BT (August 3).In addition to being able to cut off enemy supplies by capturing territory, you can take airfields to gain close air support in RTS missions (or deny it to your enemies), bombard enemy positions with offshore warships, and fight auto-resolved skirmishes with smaller units called detachments, which play a supporting role to full-fledged companies. General manager Justin Dowdeswell described Company of Heroes 3 as being co-developed with "some of our fantastic community members," whose feedback was integrated into the game along the way. Relic has talked up new factions, tactics, and stories to uncover, as well as new mechanics like a full-on pause button that lets players "coordinate all their actions at once, thinking through every move in detail without the pressure of doing it all in real-time." This pause button will only be available in single-player, naturally, but it ought to give you time to reflect and plan ahead during intense moments. Set in the Mediterranean during World War II, Company of Heroes 3 is promising landscapes "of immense variety, from windswept Italian mountain passes to harsh North African deserts and coastal vistas." These locales shape the "dynamic campaign map" on which you'll lead the Ally forces against Axis forces in the fight for control of Italy. Relic Entertainment and Sega announced the long-awaited sequel today, some eight years after the release of Company of Heroes 2.
